For a couple of years now, I have had a problem with the world building in most fantasy game worlds. It is the tiniest thing, easily overlooked, but it has been bugging me ever since it dawned on me.
Why do people bury their dead in traditional fantasy gaming worlds?
Undead are very common figures in gaming. Who doesn’t love a good zombie-bashing or vampire-slaying? Some undead are created because of how they died; vampires, ghosts, shades, etc. These types of undead cannot be avoided, at least according to the rules established in most settings. Some, zombies and animated skeletons, are created by some mysterious force or evil necromancer or vengeful god from readily available ‘raw materials’. Those materials are the dearly departed buried lovingly by those left behind.
Can you guess now my problem with the world building?
Yes, the burial tradition. In a world where undead are fairly common and any graveyard is likely to be the target of any being looking to raise an army of undead, why wouldn’t the dead be cremated on a funeral pyre? Christians bury their dead so that the body will be whole for the resurrection. Followers of the great and mighty <insert game world deity name here> have no reason that is ever mentioned for burying their dead. The gods don’t demand it. Resurrection is a spell that most can’t afford and few have the ability to cast. Why bury their dead?
Last weekend, my character in our Pathfinder game met her end at the teeth of a shark. My companions immediately recovered her body and cremated her without a thought. I didn’t say anything (I was too busy rolling up my next character) and yet it was an automatic decision for them. Undead sailors have regularly been walking the beaches of the island where we adventure and they didn’t want to have to kill my character. Again.
Do you have a theory about why the dead are still buried in gaming worlds? With the looming threat of a Zombie Apocalypse in our world, how do you think we should change our burial practices?
